Thursday, 23 April 2015

Old Equestria (Oldquestria?) Profile

* I own nothing. MLP: FiM belongs to Hasbro and The Hub Family Discovery, and most of the pictures belong to either of those companies or fans. Enjoy
**Warning: This profile contains speculation and fanart. And- Gods help us- Ponies! YOU HAVE BEEN WARNED.
***Also, no Celestia, Luna or other Alicorns will be here- because 1) they're OP and 2) It would be incredibly boring if they were here and, and this is the most importat reason, 3) THE ENTIRE COMMUNITY OF THEM THAT SUPPOSEDLY EXISTS? WE KNOW JACKSHIT ON 'EM AND THEY NEVER SHOW UP OR ARE MENTIONED EVER AGAIN BUT ARE IMPLIED TO BE A HUGE KINGDOM THAT DOES STUFF- BUT WE NEVER SEE ANY SIGNS OF THIS AT ALL. So no, that lazy bit of retcon is being vehemently ignored.
****And as my final note, this is sort of kind of a composite Equestria- there's numerous versions of the damn place (The show, the books, the comics), so I'll just be taking the best of all and some speculative bits from my own thoughts on the place.



Drawn by cmaggot
Bigger version here
Name: Pegasopolis/Unicornia/Earth (Equestria)

Equestria. A rather peaceful place all things considered nowadays (minus the occasional God of Chaos or Destruction, Swarm of parasitic shape-shifting succubi-creatures and dark sorcerers or sentient helljungles- and only two of those are problems in Equestria right now maybe), a thousand-so years ago, that was not quite the case. In what would one day be known as the Frozen North, three tribes battled against each other for dominance and superiority, working together in a makeshift alliance that all benefited from and despised. The Unicorn Kingdoms controlled the Sun and Moon, the Earth Pony Tribes made the food and the Pegasi...

...

Um...

...

They beat the shit out of people, I guess. And control the weather, to some degree.

Anyways, there was an agreement between the three nations: so long as the Earth Ponies provided food, the Unicorns would continue to keep the day-night cycle in a tolerable fashion and the Pegasi would make sure the weather stayed on time and promised not to kill anybody.

It was a tense alliance and had its problems (The Unicorns didn't really care for anyone except themselves, the Earth Ponies barely had enough food for themselves and the Pegasi were Sky-Spartans always looking for a fight), but it worked.

And than, with no warning whatsoever, the known world was hit with a vicious blizzard unlike anything ever recorded. Magic provided little warmth and could provide no defense, crops died and became ash (somehow) and nopony could do anything to stop this. And so the three tribes were at odds with another, and with their homeland on the brink of destruction, they broke the alliance and went out to explore the continent and find a new home: coincidentally, they eventually would all gather around roughly the same spot, what would one day be known as Canterlot. And, of course, that winter from earlier has caught up with them and is now spreading across the newly discovered land.

And, since the Portal Master is feeling in a particularly spiteful mood today, (tonight? afternoon? does time even affect him?) he's abducted the continent of Equestria (largely unsettled at this point besides the sporadic colonies here and there) and has thrown it into his tournament of Kingdom Conquest. Gone is the potential of friendship (well, not entirely true but you get my point), and soon comes the icy winds of War.

This should prove fun.

Third Party Factions (Will have made-up names, because calling everyone a tribe is a bit boring and not entirely accurate. Also, speculation since the episode and the spin-off book on Equestria during this period is very spotty on details)

Pegasi State
Strength, Honor and Flock. These are the codes of the Pegasi.
The Pegasi- because every fantasy setting needs a proud warrior culture, even if it's only in a past tense. Essentially Sky-Spartans, the Pegasi are less of a kingdom or culture, and more of a battalion. Everypony is a soldier in one way or another, and are ranked as such. For the Mass Effect fans, think of the Turian Hierarchy but in a fantasy setting- that's the Pegasi.

The resemblance- it's astounding!

The Pegasi don't really have any set location on the continent they call home- the benefits of living in cloud cities- but they claim the entire sky and some mountains their domain (with the head of it being named Pegasopolis) and will fight tooth and nail claw hoof for their kingdom, ruled by the militant Commander Hurricane and his aide, Private Pansy and yes, I know how silly a name that is but Equestrian names are 8 out 10 times considered silly by us.

They're going to be tricky to work with, unless they meet someone just as aggressive as them- than they'll probably try to work out a treaty like they did with the Griffins... If the other side is capable of negotiation, that is.

Unicorn Kingdoms
We Shine As Bright As The Stars
The Unicorns are an arrogant bunch, split into various Noble Houses, with the various houses being collectively lead by the Unicorn King Sombra Bullion, although he's rather lax in terms of politics, and has made up his own little kingdom around Las Pegasus- it's relatively nice and secure, but nothing great- however, it is open for anyone to come by, if they can make it.

The real power behind the Kingdom, and the one that every non-Unicorn hates, however would belong to his daughter, Platinum. The arrogant queen-to-be holds a rather high view of the Unicorn race, and is constantly annoyed that they can't just magic away this blizzard- although she's convinced it was caused by some Unicorn mage to make the other tribes listen to them (WRONG!). She's set up spot near what will one day be known as Vanhoover and the Unicorn Range, and has proclaimed the continent of Equestria to be named 'Unicornia'.

They're going to be the biggest headache here- not to fight (well, okay, the Guards will be a bitch to deal with what with teleporting and such) but to deal with in any way that is diplomatic. They see themselves as the Master Race, and hate the implication that others may rule over them- unless cowed, they'll be a constant and annoying thorn in ones political side.

They also have the smallest population (a couple thousand, at best), due to the relative rarity of Unicorns in the gene-pool.

Earth Pony Republic
We Sow The Seeds
The Earth Pony Republic is the most populous of all the factions and, all things considered, the most rightfully pissed off at everyone. For untold decades, the Earth Ponies have had only a single purpose in their existence- and that was to put the benefits of others above themselves. "Oh, you have a family to feed? Well, I need a dinner ready for the Grand Banquet tonight! Comply or your crops shall never grow again. Hmph, arrogant little pricks." was their relationship with the Unicorns, and their relationship with the Pegasi- although leagues better- still boiled down to having roll over for them so the Earth Ponies could actually get the crops up and going.

So, come the meeting during the Literal Winter of Discontent, and the Earth Ponies are furious. Accused of holding out on the others and being greedy by hiding away a secret crop (even though their citizens were quite clearly starving), the Earth Ponies tore apart their arrangements with the other tribes and moved south to Equestria, setting up near what will one day be known as Fillydelphia as their base and naming the continent of Equestria as 'Earth' for the virulent and fertile ground it gave... because it was either that, or calling the known world 'Dirtville'. They have the largest population of all the three groups, and are the most durable and strongest of all the three, although they have no ways of utilizing actual magic (super-strength and manipulating nature to some degree is their magic, and that's it). They're led by a small council, with Puddinghead as the head of it with Smart Cookie as her adviser- and thank the Gods for that, or the Republic would probably not last too long.

They're going to be very difficult to befriend, having been thrown under the bus and at the grasp of others for as long as their civilization has existed. But once they become allies, they'll be very steadfast allies, useful diplomats and, if the need be, super soldiers of a sort.
Behold, an Earth Pony geologist at work.
Windigo's
No, not the Wendigo!
The Windigo!
So, if it's not the Pegasi or Unicorns making this abrupt and ever-lasting Winter, what is causing it? The culprits would be the sadistic spirits of chaos known as 'Windigo'- spectral ice spirits that feed off negative emotions like anger, jealousy or conflict (fuck), the Windigo's are one of the few creatures in the multiverse that actually like the fact that the Portal Master took them away. Not only do they now have more prey with the inevitable war, they will become even more powerful than before and be able to send Equestria through a literal Ice Age if the conflict 'heats up' enough.

The only thing that can actually harm them are positive emotions, with an excess of them being able to wipe them out entirely in a purge of pseudo-magical-emotional fire of joy.

Yeah, really.

Have fun dealing with these jackasses- who still aren't the most dangerous force in this world. No, that would be-

The Everfree Forest and its Inhabitants
Even the darkest forest welcomes you, if you welcome it too.
The Everfree Forest- the other thing ponies have no hold on besides the seemingly random winter OF DOOM!, the Everfree Forest is- as lame as this will sound- forever free. Wild, Untamed and threatening, the Everfree Forest is essentially the Amazon Rainforest on Crack- and partially sentient to boot, as if that wasn't bad enough. The Everfree will be a tricky locale for those who don't know it well or have very good skills, as almost everything can be a danger. From either the hallucinogenic-made-reality plant of Poison Joke (go through a field of it, and prepare for random hi-jinks to ensue onto your body- for better or worse) to the savage arcane monsters known as Timberwolves (literal magic wolves made of timber that can form together to make a mega-Timberwolf) to Ursa's Minor and Major (Giant Bears made of Magic and aligned with the Stars, with a cub being roughly 20 feet and an adult being around 100- give or take) or the semi-sentient vines that can spray a fume of toxic chemicals (and can also manipulate and control magic... I doubt there's any snow in the Everfree Forest right now) and controlled by the jungle itself, those are only a fraction of the problems one will find here.

That being said, some creatures and 'cultures' have been able to find a niche into all of this chaos and live side-by-side by the forest and not have to worry of dying a terrible death. These would be:
  • Manticores (Think of the Tauren from Warcraft, but as Lions with wings and scorpion tails as opposed to Minotaur.)
  • Miscellaneous Zebra Tribes (Tribes vary from each other in their unique ways- one of them is very renowned for rhyming. I'll let the writers for the simulation decide of any other differences these other tribes (few as they are) may have.)
  • Changelings (No real hive, just a couple of Drones here and there that disguise themselves with others to feast off emotion.)
  • Wood Elves Deer (Very isolated, very small numbered (little under a hundred compared to the thousands of everything else) very xenophobic with only a few exceptions (would like Starswirl and very few other people), very powerful and live in harmony with the Everfree. Start harming it, and they'll sic Hydra's on you as they did to a Minotaur businessman well, they did, but that hasn't happened yet, so... yeah, putting things in a past tense can sound confusing.)
And the occasional overgrown ruins of some unfortunate civilization from way back.

For obvious reasons, people are avoiding that particular patch of land fiercely right now.

There's a few other factions running around in Equestria, but we know next to nothing of them or the information we have is very little, so I'll just give a quick pass-by on them:
  • Buffalo Tribes (are around Apploosa, Native Americans inspired and have migrational routes all across that part of the land. Pacifistic by nature, but never, ever get them angry, or they'll stampede your ass. If they like you though, they'll be steadfast allies.)
  • Diamond Dog Clans (The Orcs and Goblins of this world- they are powerful diggers, obsessed with gems, practice slavery, aren't unified in any way except their clans, all that stuff.)
  • Dragons (Either asleep in Caves among their hordes of gems and precious metals or live out in the Volcanic Badlands. They only get 'organized' during a migration back to the Volcanic Badland, otherwise they are spread out across the world in more-less solitary existences. A particularly powerful dragon currently slumbers in the mountain Canterlot will be built on.)
  • Griffons (Disorganized kingdom currently lead by a Griffon known as King Grover, they have numerous clashes with the Pegasi. Only a few groups of soldiers are flying about. Have a very prominent taste for sweets (they have blood sugar problems)- it's actually how the Pegasi made peace with them: "This is our land. So long as it is, you get the most delicious of treats that those spiritsdamned Earth Ponies better make or I'll- Deal?" "Deal!", although they're a finicky bunch- they dropped the aforementioned treaty when Equestria was officially Equestria (the pegasi never said anything about attacking Equestria!) but backed off when another treaty of treats *suffering groan at that fucking pun* was offered up in exchange. They're culture is a proud one, but also a pretty damn greedy one- they take what they want, and they keep it.)
Important Individuals

Commander Hurricane
Inaccurate picture, as Commander Hurricane was a male. However, since I can find no pictures showing Hurricane as a male (that are good or canon, anyways), we'll be using this... And could probably prove for a few jokes in the simulation.
Anyways, the picture is courtesy of emkay-mlp, as are the other pictures of these important individuals.
Commander Hurricane is not a happy pony. Ever. Paranoid in some ways and glory hounding in other ways, Hurricane's personality can be summed up as either Honorary Klingon or Frank Miller's portrayal of the Spartans from 300- maybe a bit both, actually. When migrating from the Old Country into Equestria, Hurricane actually anticipated and hoped for monsters or bandits to come along the way, or for their to be an indigenous population in Equestria- so they (i.e- he) could beat the shit out of them.
Pictured: Commander Hurricane's idol
So yeah, Commander Hurricane is a very aggressive, very cocky and very bashful Pegasi- no wonder Rainbow Dash wanted to play as him, damn the gender differences. Speaking of Rainbow Dash, Commander Hurricane is similar to that Pegasi in more than just personality- Hurricane is also the fastest Pegasi of his time. Although never having accomplished a Sonic Rainboom (because, ya know, he don't got a Rainbow colored anything), he is easily on par with her in terms of speed.

Which can mean only good things for anyone fighting...

Commander Hurricane is a very hard person to impress, and holds a particularly large hatred for the Unicorns for their arrogance, although that doesn't mean his relationship with the Earth Ponies are any better. So yeah, Commander Hurricane: Brash, Arrogant and always looking for a glorious fight and is as fast as Rainbow Dash.

And he's in charge of an empire of Sky-Spartans.

SHITE.


Private Pansy
Private Pansy Interpretation by Emkay-MLP

Private Pansy- can you even imagine a wimpier name for a soldier? Anyways, as you can probably guess from such a name, Pansy is not one for glorious combat, instead acting as a scout of sorts- she has to give a duty to the State somehow, and is fiercely loyal to her tribe. That being said, due to her meek nature, she doesn't exactly want the Pegasi to go out and murder-pillage-profit everything, but instead maybe make a peace.

In fact, in the episode (if we go by the idea of the play being 100% accurate, which we aren't entirely but whatever), she was the first one to actually get things moving along with Clover and Smart Cookie after their leaders were encased in ice by the Windigo's.

Besides being a scout, she also acts as the right-hand man to Hurricane, giving tactical advice (for all the good that does) and opinions on various strategies- which Hurricane does usually consider and take rather seriously, although suggestions of peace are just ignored outright unless it would have some kind of military value.


Chancellor Puddinghead
Chancellor Puddinghead Interpretation by Emkay-MLP

You know your life sucks when your parents name you the slang term for 'idiot'. No, seriously- being called Puddinghead is the equine equivalent to being called S██thead. This does hold an impact on her personality obviously, making her more than a tad suspicious of other people unless they actually prove to not be people who'll pull shit like that on her. 


Funny enough, despite the fact she has this name however and her mistrust of others, she is a rather jovial individual and certainly the most forward thinking of all the other leaders. Not in the sense that she'd ally with one of the other tribes, oh no, that option has existed for millennia and lead to only ruin, so that idea has been viciously kicked out. No, instead, she's the one that actually looks for good places instead of just proclaiming "WE LIVE HERE NOW!"- even if she did that by having a map taped to her face and stumbling around until they found the spot she found to be perfect.

Good intentions at heart, but she certainly has an odd way of showing them (not Pinkie levels off odd, mind you, but odd nonetheless)- something that would endure when Equestria officially became Equestria, but that's neither here nor there. She also places a great deal of confidence in her advisor, Smart Cookie, even if Pudding finds her to be a bit dull and thinking "too inside the box" at times.


Smart Cookie
Smart Cookie Interpretation by Emkay-MLP

Smart Cookie is an apt name for her- she's the one that usually comes up with the plans that aren't utterly bonkers for the Earth Pony Republic. Although Puddinghead is technically in charge, and can be a clever - if quirky - individual at times, she does need someone to keep her down to Earth, so to speak. She's a rather blunt individual, and all things considered has the least 'depth' to her- er job is to be the secretary, the advisor, the scheduler and producer to the 'director' that Puddinghead is. Workaholic? Certainly, without a doubt, but for a damn good reason. If she wasn't dedicated to her job, Pudding would probably do something that might end well but start off badly or insanely.

And on a note only barely related, she also has the cutest design out of all these characters.

Ahem, anyways- that's Smart Cookie in a nutshell: to provide sane arguments and plans to Puddings quirkiness. The only sane one in the room, so to speak.


Princess Platinum

Princess Platinum- what can I say about her that I didn't already imply in the profile for the Unicorn Kingdom? She's a stuck up and arrogant 'princess', being a Queen in all but name over her kingdom. She's notoriously stuck-up, having left the other ponies to die in the winter because- "Hey, they ain't unicorns, we can just magic food up! Who cares?". Now, although that bit is true, magiced food isn't exactly easy to make, especially in quantities and it more often than not tends to be shite to eat. She also hates dirtying her own hooves- figuratively and literally.

The only upside this monarch has, besides being legitimately kind to her own subjects (but not giving a fuck about any other subjects) is her skills in tapestry design.

Yeah, that's basically it.

Spoiled brat Queen, good artist and is racist, cowardly and greedy, but nice to her friends and can make nice looking art. Not much else I can say on her. 

There's a goddamn good reason why Starswirl offered his apprentice (while he was still teaching her how to properly understand magic) to the Queen, even thought that would disrupt his only way of teaching his apprentice- if he didn't, Platinum here would have probably accidentally ended the goddamn world.

Also, on a much more headcanon note, the spellbook that exists in the original Castle of Celestia and Luna in a secret room?

And is powered by a corrupt spirit (or just really fucked up dark magic) and gives whomever holds it reality warping abilities on a Discord/Alicorn Amulet level- and makes them go fucking crazy, with their worst traits being exaggerated to insane levels.
Well, Platinum is one of the ponies that helped make the castle, and the spirit(?) of the book possessed Rarity and made her an insane lunatic with incredible power, a notion that she should rule and was obsessed with precious metals and gems...

Yeah, for those not getting at what I'm going with here, I'm saying Platinum basically made her soul into a book of dark magic that corrupts anyone that uses it, ala the One Ring (or for the Equestrian equivalent, the Alicorn Amulet).

Again, this is all just headcanon and has no real basis in anything except my imagination- so use or acknowledge this at your own discretion.


Clover the Clever
Clover the Clever Interpretation by Emkay-MLP
A lucky clover!
Clover the Clever- although not as powerful as, say Starswirl the Bearded, is certainly as powerful as Twilight during her Unicorn years and is an incredibly intelligent and clever woman mare woman (mare feels weird to type out when describing somepony, erm, I mean, someone). She acts as the cool-headed advice to Platinum, and is her faithful servant. If Platinum doesn't want to get her hooves wet when crossing a pitifully tiny creak, Clover will (begrudgingly) allow Platinum to sit on her back and let her walk across it and I just realized Clover-Platinum's relationship is practically Kif and Zapp Brannigan's... Writers, have fun with that revelation.

Anyways, Clover is- as her nickname indicates- a highly intelligent and cunning individual, and is the personal apprentice of the genius Starswirl the Bearded (the ponified Leonardo Da Vinci, Albert Einstein and Gandalf/Merlin rolled together), making her a frightening force to deal with- although she despises conflict and eagerly wishes for some kind of peace to be brokered amongst the three tribes- although any time she brings it up, it's more often than not mistaken for a joke of some kind or ignored.


Starswirl the Bearded

Starswirl the Bearded- a Unicorn mage nearly unmatched in terms of power throughout history (even Alicorn Twilight Sparkle still holds him in higher regards than herself- and she could do this)- something he knows, as he's been to all points of it. Yeah, Starswirl is a casual Time-Traveler, able to go forwards and backwards in time at will through a spell only he knows (his stable time loop spell Twilight will eventually use was a failed prototype of the idea that he eventually perfected). Now, due to the dickery of the Portal Master, that ability is null and void so it doesn't really matter, but it should give a good idea of his magical power.

And if that doesn't, this should: He's the one that makes sure the Sun and Moon move around before the Alicorn Sisters arrived! Supplemented by 5 other unicorn mages for each task, the process was simple but devastating: the other 5 would drain away their magic into Starswirl who, now pumped up with even more power than before, would than change the day-night cycle. This was done on a daily-nightly basis! The problem is those 5 mages would than be utterly useless for magic except with theory or more 'hands on' tasks, like alchemy or the like. And yes, this will eventually bite them in the ass (but not any time soon, as the Sun and Moon now have a normal non-magical cycle that the Unicorns can't intervene in)... Hm, both the showings of his magic power are now null...

Annoying, that. Still, Magic is essentially Science in Equestria, and Starswirl was the Albert Einstein or Leonardo Da Vinci or Bill Nye The Science Guy in his older years of magic.

Starswirl is a rather charismatic (in a weird way- he knows of future events and has some stuff from the future and alternate universe like a boombox and knowledge of Hip-Hop and I swear I'm not making a fucking word up about this) but reclusive individual- as shown by the fact that he has nobody he can truly call a 'friend' (well, in his older years he sort of kind of viewed Celestia as one, but that doesn't really count), he does have many allies, and has a substantial grip of politics amongst the three factions, especially the Unicorn Kingdoms.

He respects everyone (so long as they're not batshit crazy) and doesn't really care for the petty squabbles amongst each other, wanting Equestria to be unified and peaceful- a task that, due to the Portal Master, is now farther out of reach and possibly impossible, depending on whom arrives first.

At the moment of the change in locales, he's exploring the Everfree Forest, looking for magical artifacts or information on magic from the local Zebra Tribes or rare Manticore Shamans. And he's been hearing rumors of something magical in a cave in the Everfree Forest, and incomprehensibly powerful...

The Tree of Harmony- which contains the Elements of Harmony, magical artifacts that can restore peace and order and harmony (for better or worse) on a continental scale, so long as the users represent its ideals (Laughter, Honesty, Loyalty, Kindness, Generosity and Magic/Friendship).
And yes, that does indeed have Celestia, Luna and Twilight Sparkles Cutie Marks on it, even in this time period.
Yes, Starswirl is aware of this.
No, he's not fucking explaining why- because if he did, that would be a bunch of


And of course The Doctor has visited Equestria...
Danger Rating: 3/5: Although the higher and medium placed factions (The Fire Nation, All of the Warhammer and Warcraft Factions, etc) will have an easy time here, the lower factions (The Icemark Alliance and the Forces of Morgoth(?)) will have a trickier time here unless they align themselves with someone here or broker peace- and everybody better pack up their parkas and get the rations out and ready.



More-less the themes for this place.
Bonus points on the first for using footage from the special this entire profile is based around.

Tuesday, 14 April 2015

Fire Nation Kingdom Conquest Profile

*Credit due where credit is due. I own nothing mentioned here on out, with the Fire Nation and other properties from Avatar: The Last Airbender belonging to Nickelodeon. The pictures belong to either Nickelodeon or is collected (and accurate!) fan art.


The Fire Nation



Yes, I know that's not actually they're theme song, but the actual one is only 28 seconds long!

The Fire Nation is one of the most powerful factions to exist on the known world, utilizing the burning power of fire and progress on a global march to world domination. They are a hard people, having waged war for 100 years and eradicating the Air Nomads, crippling the Earth Kingdom and stalemating the Water Tribes. In this tournament, they will be a mixed-bag, utilizing forces all across the course of the final years in the Great War and will be lead by Fire Lord Ozai. They will have all of their powers at hand, and will need them.


But first, before we discuss what units they have to offer, we must speak of their greatest strength, an ability that is essentially magic:


Bending Arts


The most powerful force in the Avatar world, Bending is a almost spiritual force that can be manipulated by individuals, although it is a born talent and cannot be trained to someone without the ability. The Fire Nation heavily utilizes its Firebenders in it’s military as Elite units and utilizes two forms of bending: Firebending and Earthbending. 

Firebending, one of the four elemental bending arts, is the pyrokinetic ability to control fire.


It is unique among the bending arts, as it is the only one in which the performer can spontaneously generate the element, with other benders needing the element in question to control it, although Firebenders can also manipulate existing fire. 

The first human firebenders lived in a city atop a lion turtle (which no, was not standing on the shoulders of an Elephant Mandrill all the way down) during the era of Raava, and the art later spread to the Aztec-like Sun Warriors when humanity left the Lion Turtles.


Fire is the element of power, consisting of overpowering force tempered by the unflinching will to accomplish tasks and desires. However, during the Hundred Year War (i.e now... kind of), the Fire Nation twisted this into firebending being fueled by rage, hatred, and anger. Firebending draws its power from the sun and similar solar events (Comets, for example), while lunar events (Eclipses, Full Moons, etc) weaken their abilities and in the case of an Eclipse, rid it completely altogether..

Firebending is notable for its intense and aggressive attacking style and general lack of adequate defensive moves, although some notable firebenders utilize creative defensive techniques by creating large walls of fire, or shooting down incoming objects with precise attacks. The various uses and techniques of Firebending can be found here. Firebending is heavily linked to emotion and control, and a Firebender who cannot control himself with rage like a short-inferno, wild and untamed.


And for a good portion of the Great War, Firebending was the only form of bending available to the Fire Nation... Until the successful siege and occupation of Ba Sing Se, when the Fire Nation acquired the Dai Li.




Earthbending, one of the other four elemental bending arts, is the geokinetic ability to manipulate earth and rock in all their various forms. It is utilized by people of the Earth Kingdom, specifically for this profile the Dai Li. 

The key to Eearthbending is utilizing neutral jing, which is the essence of battle strategy of all bending arts, with a total of eighty-five possible actions. Positive jing occurs when one chooses to fight, while negative jing is when one chooses to evade. 

The earthbending discipline stresses neutral jing, which involves listening, waiting and acting decisively. In other words, earthbenders generally endure or avoid their enemies' attacks until the right opportunity to counterattack reveals itself. The various abilities that come with Earthbending can be seen here, as well as their strengths/weaknesses. In short however, a Dai Li could make himself a suit of Stone and barrel through a group of enemies, or if a Giant throws a boulder at them, a group of Dai Li will throw it right back.


Earthbending will be a much more rare art in this profile, due to the Dai Li’s small numbers.


===Recon===


The Fire Nation recon is nothing incredible to speak of, usually consisting of spies or airships sent in to explore enemy territory. However, the Dai Li also have the haunting ability of hypnosis. When the Dai Li were brainwashing Jet, a brash freedom fighter in Ba Sing Sai, they used a dim lantern which revolved on a rail slowly around the agent brainwashing him, while stone cuffs prevented him from moving his arms, legs, and head. The agent repeated phrases to assure Jet he was safe, and that there was no war within the walls. In the case of brainwashing the young women into becoming Joo Dee, the women would simultaneously repeat the words of a single agent.


The process could also give the subject a secondary task, to be accomplished after saying the trigger-phrase "The Earth King has invited you to Lake Laogai.” (although other phrases could easily be installed) The only known ways of curing these effects are either via Waterbending (something nobody in this tournament will have). However, familiar surroundings are able to slowly "regenerate" or restore the memory of a brainwashed victim or even completely reverse the effects of brainwashing. Visiting the Dai Li's secret underground base evidently revived Jet's memory of being captured and brought there by Dai Li agents. After a brief duel ensued with Long Feng, the head of the Dai Li, battling Aang and Jet, Long Feng was able to bring Jet under his control by reciting the code phrase, which prompted Jet to attack Aang. However, when Aang reminded Jet that he was a Freedom Fighter, his brainwashed state was once again broken.


===Infantry===


Non-Firebending Infantry
Fire Nation Soldiers during the Siege of the Northern Water Tribe
Mobility: 4
Training: 4
Max Range: Bow
Preferred Range: Sword/Spear Length

Over 2/3rds of the Fire Nation military does not have the ability to manipulate Fire, instead being only baseline humans, made up of soldiers brought not through conscription, but powerful propaganda. These men are usually seen as expendable by High Command, and are armed with rather simple swords, spears or bows in combat. These men are usually used as a diversionary tactic, to draw away enemy attention from Firebenders, commonly through blitzkrieg like tactics and encircling, leaving plenty of room for their bending companions. This isn't always the case of course, but it's the norm.

Loadout:
Offensive:
Nonbending soldiers typically use spears, but sometimes also swords, shields, crossbows, pu dao, halberds and knives as their means of warfare. Fairly simple infantry weapons.

Defensive: Fire Nation Soldiers are given fairly unimpressive uniforms in battle, given moderate light armor. It includes a simple cone helmet with leather neck guard, a combination of shoulder pads and armored collar and a leather, sleeveless robe, and heavy boots. As the most common armor, it is used by almost two thirds of the infantry. Even though the light armor does not provide excellent protection, it is largely fire resistant and provides adequate protection against projectiles. For the fighting in cold climates lined trousers, a gray overcoat, gloves, a scarf, and a woolen cloak are added to the light armor.

Additional Factors:

‘For the Glory of the Fire Nation!’:
The infantry, as part of a volunteer and standing army, has an excellent moral that borders on fanaticism, is highly trained and very effective, accepting any order with little to no argument or doubt. Notably, there are cases of Fire Nation infantrymen known that fought huge monstrosities and spirits head-on without the chance of victory or survival, rather than surrendering, deserting or fleeing.

'All are Equal- some more than others': Although the Firebenders of the Military are seen as being superior to non-Firebenders, both sides of these soldiers seem to have a mutual respect for another, and tend to work together in the same company.


Yuyan Archers
I will deal with them from afar

Mobility: 5
Training: 6
Max Range: Hundreds of meters
Preferred Range: Bow

The Yuyan Archers are a mysterious force, hailing from unknown part of the Fire Nation and only seen once in combat. However, for the use of this tournament, they’ll be used here. The Yuyan Archers are impossibly skilled archers, claiming to being able to pin a fly to a tree branch with a single arrow, without killing it. Something they actually can do. They were capable of bringing down Aang with their bows, and are master bows men worthy of respect.

Loadout:
Offensive
: The Yuyan Archers use, surprise surprise, bows for combat and are ridiculously good with these weapons.

Defensive: The Yuyan Archers wear light fur/leather uniforms, not providing much protection but giving them full capabilities of their impressive agility.

Additional Factors: 

Code of Honor: The Yuyan Archers are Mercenaries, of a sorts. They fight for the highest bidders, true, but they also keep a code of honor. Aang was able to convince the Yuyan Archers to stay out of the war simply by pointing out the insane and vicious mindset of the Fire Nation, hoping to rule everything. If given the change/argument, they would do the same here.



===Elites===


Firebenders
‘Burn like a raging fire!’


Mobility: 4
Training: 5
Max Range: Roughly 20 feet
Preferred Range: Anything but close range, although they can fight there as well

The most powerful soldiers in the Fire Nation, Firebenders are born with the ability to create/manipulate fire in numerous and imaginative ways. They are the most powerful soldiers in the Fire Nation, and are usually considered superior to non-benders. The ways they utilize their abilities are usually the same, being creating and launching large Fireballs or creating ‘whips/knives’ of Fire and fighting in hand-to-hand combat. They are the face and fist of the Fire Nation, and they deserve their fearsome reputation.


Loadout:
Offensive:
Firebenders, on general, always use their natural flamethrower weapon and nothing else, using it to make flaming punches/kicks, fireballs/whips and similar abilities. However, if there Firebending powers are taken away (say, during an eclipse), they will resort to using normal infantry weapon as effectively (and a bit better, depending on their training) as normal soldiers.
Defensive: All Firebenders wear heavy armor, which includes a cuirass, tassets, a combination of shoulder pads and armored collar, and heavy boots. However, most recognizable element is its special helmet with neck guard, a flame-like crest and an intimidating faceplate shaped like an abstract skull. This armor provides excellent protection for the user, and is also suited for psychological warfare. The heavy armor is mainly used by the heavy infantry and tank crews. Also, even though ranking officers use this armor, they do not wear faceplates, as they make it difficult to speak properly and give out orders.

In cold climates, the heavy armor is supplemented by lined trousers and a warm jackets.


Additional Factors:
We Are the Best!:
Firebenders understandably hold a rather high look on themselves, and are considered much more vital to the Fire Nation then the regular infantry. As such, they will be used mainly on missions or tasks of greater importance, or as guards for high-ranking personnel.
‘For the glory of the Fire Nation!’: See Infantry.

Southern Raiders
インフェルノとして致命的な、スズメなどのファスト
Mobility: 6
Training: 6
Max Range: Roughly 20 feet
Preferred Range: Close range

The Southern Raiders are a unique sub-division of Firebenders, made to be as fast and deadly as possible and enforce Fire Nation rule. They are trained to be utterly ruthless and mobile, to find any particular threat (say, a Water Bender in a region where they're supposed to be extinct) and kill them. They're faster, deadlier and more cunning- and as a result, much more rare.

Loadout:
Offensive: See Firebender, but a larger focus on close-medium range attacks
Defense: The Southern Raiders wear a more slimmed down version of the typical Fire Nation uniform and a distinctive mask- designed not only to distinguish themselves, but also for mobility purposes, although it holds all the same benefits as the usual armor.

Additional Factors:
We Are The Best!: See Firebender
'For the glory of the Fire Nation!': See Infantry

Dai Li Agents
在觀看地球
Mobility: 6
Training: 6
Max Range: Basically, Artillery
Preferred Range: 20 feet, give or take


The Dai Li were originally an order created by the Avatar Kyoshi, once dedicated to the protection of the people and cultural heritage of the Earth Kingdom city, Ba Sing Se. However, over the next 2 centuries they became corrupt with power, seeing themselves as the Earth Kingdom. Eventually, during Princess Azula’s invasion of the city, the Dai Li sided with her against the Earth Kingdom and became her personal agents/guards. They are utterly loyal to Azula, and are one of the most dangerous and versatile units in the Fire Nation military, especially given the fact that they answer to Azula and nobody else.


Loadout:

Offensive: The Dai Li are master Earthbenders, using the Earth around them to their advantage, be it smashing opponents with sudden stone pillars, making a hole beneath a charging group of berserkers or simply making large rocks appear out of the ground and geo-kinetically throwing them at people. As long as there's Earth, they will use it. To augment this, they wear stone armor on their hands, feet, legs and arms, able of shooting their stone fingers like a gun, making a chain of rock come swinging out of their sleeves or any manner of tricks, they are masters of surprises.

Defensive: Besides the hidden stone armor hidden underneath their robes, the Dai Li mainly rely on their agility (augmented by shifting the Earth underneath them) and stealth to their advantage as opposed to bulky armor.


Additional Factors:


Outside the Chain of Command: The Dai Li only answer to Long Feng and Princess Azula, and are commanded only by them. In other words, the insane and vicious soldiers that can shoot a stone hand at your throat are controlled by the most insane and untrustworthy individuals in the entire Fire Nation…


We Are Always Watching…: The Dai Li are masters of stealth, able to disappear in the massive city of Ba Sing Se in seconds, be it blending into a crowd or using Earthbending to their advantage.


Mindbending: The Dai Li are masters of interrogation and hypnotism, albeit off the battlefield. They are also master liars, which is one of the many reasons they take a certain appreciation to Azula.


Corrupt since Childhood: The average Dai Li agent is trained at the age of 13 into becoming one of these elite secret agents, and are notoriously corrupt. If given the opportunity or reason, they could very well turn against Azula or the Fire Nation in general… But that’s only if Azula started to mistreat them. Something very well in the realm of possibility.


===Rapid Relief===


Komodo Rhino
      
Something something Rhino Noises, something something.
Mobility: 4
Training: 4
Max Range: Roughly 20 feet (with Firebender)
Preferred Range: Spear-length


The Komodo Rhino is a highly-aggressive and dangerous animal used by the Fire Nation as a cavalry unit, made to charge through enemy numbers and smash aside enemies. Due to their widespread nature throughout the Fire Nation, all trained infantry in the Fire Nation has the knowledge/capability of riding one of these creatures into battle.


Loadout:


Offensive: A Komodo Rhino, on it’s own, only has it’s large frame, three horns and clawed hands to kill or gore an opponent, although the rider (Usually using a spear or is a Firebender) will strike at opponents the Rhino can’t get. Also of note is that in the Tundra, the Komodo Rhinos were outfitted with two harness-side minicatapult of sorts, to act as a tiny artillery unit.
Because 去你的, that's why.

Defensive: Komodo Rhinos have skin as ‘tough as steel’, and also have ceremonial armor adorned across their face. Besides that, they don’t have any other means of defense besides ‘run out of the way’.


Mongoose Lizard
I don’t know, Lizard joke?
Mobility: 6
Training: 4
Max Range: See Komodo Rhino
Preferred Range: See Komodo Rhino


A reptile native to the jungle regions of the Fire Nation, these creatures are much faster and fragile then a Komodo Rhino, and are mainly used for scouting. They have also seemed to be used by Azula and her ‘friends’.


Loadout:


Offensive: The Mongoose Lizard has no natural weapons of it’s own, besides teeth and claws, and thus relies more on the rider for attacking.


Defensive: The Mongoose Lizard is especially frail, although it’s agility and natural speed helps overcome this. It can also run over water, but only for a short period of a few seconds.


Tank Train
CHOO-CHOO, ASSHOLES!
Mobility: 6
Max Range: The grappling hooks are long enough to scale small mountains/plateaus
Preferred Range: Not at all. It’s not truly made for combat.


By using the concept of their tanks and building upon it, the Fire Nation was able to make a vehicle powerful enough to go virtually anywhere, and large enough to transport people, as well as weapons. The only downside to it is that it can often be spotted from miles away, because of the plumes of smoke and steam bellowing from its engines.

The tank train is the size of a regular train and consists of several cars. The first car is the work-horse, which houses the engine. The vehicle runs on firebending and coal. This first car also has a functional design; the sharp, armored plow on the front is used to batter a path through obstacles, and it prevents large objects from getting underneath the train and damaging the undercarriage. There are also two huge grappling hook cannons on either side of the car. The next two cars, which can be added and removed as needed, are for hauling materials.

Loadout:


Offensive: Its only weapons are the two giant grappling hooks on it, although those are used more for traversal reasons as opposed to combat. Still, nothing really prohibits the Tank Train from being outfitted with actual cannons, aside from ammunition concerns.


Defensive: The Tank Train is covered in thick, heavy iron armor, its only true weakness being its ‘belly’. Thankfully, the giant prow makes it difficult for anything to get under there in the first place.


Additional Factors: The Tank Train has only ever been seen in the employ of Azula, but it could feasibly be recreated and mass-produced.


War Balloon
They see me floatin’, they hatin’


Mobility: 9
Max Range: Depends on Height.
Preferred Range: Far, far above the battlefield

The hot air balloon, also referred to as a war balloon, is an experimental weapon that a mechanist originally developed for the Fire Nation in exchange for the safety of the refugees living at the Northern Air Temple. The mechanist had difficulty figuring out how to control the balloon, but resolved this issue with assistance from Sokka, a Water Tribe Warrior that traveled with the Avatar. The key was creating a small valve in the top of the balloon that allowed the pilot to release the hot air at will, thereby controlling the up and down movement of the balloon.


Loadout:


Offense: The War Balloon is typically outfitted with two Firebenders: One for offence, the other to fuel the machine. Besides these two soldiers however, it has no offence capabilities except maybe a few bombs. 


Defensive: It's a Hot Weather Balloon. So, armor wise, nothing.


Additional Factors: As you can easily guess, many of the factions in this tournament could reverse-engineer this quite easily, as the Hot air balloon is quickly becoming a mass-produced vehicle of the Fire Nation.


Jet Ski's
Okay, WHAT IN THE ACTUAL FUCK? Is the fact they have JET SKI'S bother anyone else, or is that just me?
Mobility: 9
Max Range: Bow, Harpoon
Preferred Range: 20 odd feet.

One of the most impressive examples of Fire Nation technology, the Jet Ski is A FUCKING JET SKI- the Fire Nation is THIS fucking close to making Airplanes! You can't see it, but I just put my fingers apart by not even a centimeter. Anyways, the Jet Ski is mainly used for patrolling and harassment in areas with, duh, water, like ports or swamps and the like, and can seat two people.

Loadout:

Offense: Aside from whatever weapon the guy on the back has, the Jet Ski has 3 4-feet long retractable spikes hidden by armored slots on either side of the vehicle, for cutting through the hulls of ships.


Defensive: It has no real defensive capabilities aside from the frightening speed it holds.

Additional Factors:
This is mainly used for scouting and guarding duties as opposed to full-out combat roles- although they can be used as such in naval battles.


===SUPPORT===

Fire Nation Engineer



Armor Type: Metal Plating and Thick Leather
Type of Support: Mechanic
Classification: Engineers
What Bonus do they give?: Maintains Fire Nation machinery

I don't really have much to say here. From the Zeppelins to The Drill to the Crusiers, the Engineers are soldiers with a substantial knowledge of how machines work, and maintain-repair it. Not much else to say, really.

Earth Kingdom Prisoners
Armor Type: None
Type of Support: Varied, Mainly construction
Classification: Slaves
What Bonus do they give?: Building

Quite simple- these are people from the Earth Kingdom that have had all their rights stripped away and now act as a prison workforce. These people are predominately Earthbenders, and they are forbidden from using that art on threat of death- unless the Fire Nation deems it fit. Not much else I can really say, besides the fact that many of these people have been born into their roles and hope of freedom is a rather unlikely thing for these people.

Fire Nation Factory
Armor Type: Thick Iron Plating
Type of Support: Manufacturing
Classification: Factory
What Bonus Do They Give?: Manufacturing of Fire Nation equipment

The Fire Nation Army factory is an industrial establishment located on the shores of large rivers or lakes. These smelting plants are where the Fire Nation Army manufacture metals for various weapons and vehicles, like tanks or zeppelins. 

The cooling system provided by the river water helps in the production of a tough, new metal for armor, lighter and more durable than steel or iron (no specifics given, but I feel like double would be a fair estimate)- unnamed, but I feel like the name Muteki (Japanese for 'Invincible') is a fitting moniker for the element. However, as a result, these facilities dump a significant amount of waste into the water, while large smokestacks simultaneously contaminate the air and lead to a great deal of diseases to pop up. 

Despite this and the risks it has on the enroachign areas they're built on, the products they deliver are considered more than enough compensation if it means victory.
===SHOCK AND AWE===

Fire Nation Tank
'Bitch, I'm a TANK!'
Mobility: 6
Training: (Manned Vehicle)
Max Range: Variable on Main Weapon (Anti-Infantry with Firebender, Artillery with Ballista)
Preferred Range: ^^

Tundra tanks are heavily armored all-around vehicles with two types of wheels: wheels equipped with spikes or treaded wheels. The former are primarily used over icy terrain, thus in mountains or the poles. The latter are suitable for almost all other environments, including deserts, grasslands, and urban areas. The steam engines that power the tundra tanks are extremely efficient and durable engines; extreme climatic conditions cannot harm them, and they give enough power to the tank to scale even sheer rock cliffs (provided they have grappling hooks). A particularly notable feature of the tank is the unique rotating cabin, capable of righting the tank should it get flipped over.

Apparently the tank only requires a crew of two for its running, one firebender and one driver. However, as was the case in several battles, one or two additional engineers are often added to the crew to ensure an increased efficiency. The equipment and protective clothing of the crew members is dependent on their number. If the crew consists of two, both will wear heavy full body armor and helmets with face plates, since the tank is less strong and therefore more vulnerable to attacks. If the tank is fully manned, the crew will wear light armor. Engineers always wear safety glasses.

Offensive: The tundra tank can be modified for heavier fighting by employing a ballista on its top. This metal ballista shoots heavy projectiles to destroy the walls of fortifications, but by its nature, can also successfully attack ships and heavy tanks. However, the unmodified tundra tanks are only able to fight infantry due to the lack of anti-tank or generally heavy weapons. Indeed, the primary weapon of the tank are fireballs and fire streams which are discharged out of four hatches on each side of the top of the cabin by the firebending crew members. Nevertheless, the firebending is lethal to infantry and cavalry, and can even knock heavy tanks on their sides or back after a series of stronger blasts.

Defensive: The Tank is made of a heavy iron frame, protecting it from conventional attacks. The only true way to destroy a Fire Nation tank is either through sheer brute force, or magic.

Fire Nation Cruiser
"Britannia rules the seas, you say?"
Mobility: 7
Training: (Manned Vehicle)
Max Range: Artillery
Preferred Range: ^^

The Fire Nation cruiser is an example of the Fire Nation's advanced technology and industry. Each cruiser is fueled by the combustion of coal, the exhaust of which comes out of two smokestacks. The power provided by the coal in turn rotates propellers under the stern of the ship, allowing for propulsion not dependent on wind or currents. Below deck, the cruisers have considerable cargo carrying capacity. This allows the ships to function as transports, shuttling soldiers, equipment, even tanks and komodo rhinos, wherever they need to go. Cargo and passengers are usually sent ashore via the spiked bow that lowers to form a ramp. Cruisers can also deploy smaller oceangoing craft from a bay in the back of the ship. Above deck is the impressive conning tower, containing the high-ranking officers' quarters and the bridge.

Offensive: 
Above all else, the Fire Nation cruiser is a warship, and this is reflected in its heavy armament. Modern cruisers are armed with trebuchets, loaded with boulders covered in a highly flammable oil. Before discharging the trebuchets, firebenders ignite the oil, resulting in a lethal and intimidating projectile. Special crew members maintain and operate the trebuchets. Some variants of Fire Nation cruisers are armed with three trebuchets in a line along the deck, while others are armed with five. Cruisers can even be armed with ballistae, which launch harpoons and explosive shells. Also, as a fun fact, these weapons have been compared in strength and effectiveness equal to WORLD WAR TWO ARTILLERY GUNS.  The fact they usually never hit Appa is mainly because, well, you try hitting a fast-moving sky buffalo being piloted by a kid that can bend air. Not exactly what one can call easy. They can get damn close however.

Defensive: The Cruiser is covered in thick Iron plating.

Fire Nation Airship
SET THE WORLD ON FIRE, WE CAN BURN BRIGHTER!
Mobility: 9
Training: (Manned Vehicle)
Max Range: Artillery
Preferred Range: ^^

The 'natural' progression of the Hot air Balloon, the Fire Nation Airship is a fearsome Zeppelin outfitted to the brim with cannons, bombs and Firebenders. Airships were designed to be the ultimate weapon in the Fire Nation, and when Sozin's Comet circled the world the Firebenders upon these ships became essentially a force of nature: The sheer power of the Firebenders and Ozai made these ships powerful enough to clear an entire continent of life... Or would have, had the Avatar not stopped this.

The massive airships hold a crew of fifty, and run predominantly of Coal. Fire Lord Ozai also held his own specific Airship, much larger then other Airships and holding an ornate, golden 'crown' on it.

Offensive: They can carry dozens of bombs that are dropped from the hatches on their underbellies in order to destroy ground targets. The airships can also be armed with rudimentary cannons that launch these bombs. Catwalks also hang from the ship's underside so that firebenders can fire projectiles at incoming enemy air forces; for safety reasons, these troops are secured with harnesses.


Defensive: Take a wild guess.... If you guessed 'thick metal plating', you understand the Fire Nation psyche rather well.


===HEROES AND LEADERSHIP===


Phoenix King Ozai
"You're weak, just like the rest of your people! They did not deserve to exist in this world — in my world! Prepare to join them. Prepare to die!"

Max Range: Hundreds on hundreds of feet (Comet Enhanced), 50 feet (Normal)
Preferred Range: ^^
Training: 6
Role: The Fire Lord/Phoenix King, Leader of the Fire Nation. 

WARNING: BACKSTORY DUMP FROM THE OFFICIAL WIKIA (Prepare for a lot of reading)!

When Ozai was a baby, a portrait was painted of him while he was playing on a beach. When he was older, he, like his father and grandfather before him, attempted to find and capture the Avatar, but failed as they all did. Unlike his grandfather, father, and brother, Ozai was never a general, and so he has not known great military accomplishments aside from being leader of the Fire Nation later in his life.

Ozai and his father sought to add Avatar Roku's lineage to the royal family, as the Fire Sages predicted that doing so would yield a more powerful bloodline. The two traveled to Hira'a and tracked down Ursa, the granddaughter of the past Avatar. After a short introduction by his father, Ozai proposed to Ursa and she agreed. However, when they prepared to travel back to the capital city, a commoner blocked their way, demanding to release Ursa. Azulon ordered their bodyguards to deal with him, but after a short struggle, Ursa pleaded with Ozai to call off his soldiers' attack, securing the man's safety, and let her talk to the man to get him to go home. After being called "My Love" by his future wife, the prince complied to the request. After the man was told off, the group continued their journey back to the capital.
The young family made frequent vacations to Ember Island in order to relax. On a vacation around 87 AG, Zuko nearly drowned in an attempt to help a turtle crab. When the tides were pulling his son further into the sea, Ozai dove in the water and rescued Zuko, his son, who spent the remainder of the day in the care of his mother, recovering from the experience. Ozai would later muse that he had attempted to be a good father in his children's early years.Ozai and Ursa were later married, and during the following banquet the prince told his wife about her new duties. Much to her shock, he explained that she had to sever all ties to her past life in accordance with the old traditions, including family and friends, in order to completely devote herself to her new duties and the royal family. Ozai happily kissed Ursa, saying that she now belonged to him. After their wedding, they had two children together: Zuko and Azula. However, when Zuko was born, his parents were not sure if he was a firebender, as he lacked "that spark in [his] eyes". Considering what a "shame" it would be for a prince of the Fire Nation to have a nonbender as firstborn, Ozai planned to cast his infant son from the palace. However, Ursa and the Fire Sages pleaded with Ozai to give Zuko a chance, and the prince eventually gave in.

Consumed by the information he had learned from Ursa's letter, he grew even more bitter toward his wife and oldest child. He called a Yuyan Archer, Vachir, to the palace and ordered him to travel to Hira'a in order to kill Ikem, the commoner who'd tried to deny him his wife. Aware of his wife's longing for her previous life, he had ordered her servant, Elua, to file away all the letters Ursa secretly attempted to have someone smuggle outside the palace. However, one day when he was training, the elderly woman came to him with a letter that she felt needed the prince's attention. After he read it, he yelled out the impossibility of the secret the writing contained, and crumpled the letter in his hand.

Months later, during a family dinner, Ozai listened to Azula's animated recollection of how she showed up her firebending teacher, Master Kunyo, much to the latter's displeasure. He sided with his daughter when she posed that Kunyo was wrong about how one creates the biggest fire blast, noting that he would send the firebending teacher to the colonies. When Zuko tried to speak in Kunyo's defense, however, Ozai snapped at his son, telling him he had no right lecturing Azula about firebending, considering that even though she was a year younger, she was already more advanced in the bending art. Ozai went on, telling him that he was not even sure that Zuko had been a bender at first, and that he had been lucky his mother and the Fire Sages had come to his rescue, as he had been planning to cast him over the palace wall for being a nonbending disgrace to him. He finished by telling Zuko that Azula "never [had needed] that kind of luck", and that "[he had been] lucky to be born". At that moment, a palace servant alerted Ozai to the return of Vachir, and Ozai promptly left the room and met Vachir on one of the palace balconies. He listened to the Yuyan Archer's recollection of his adventures and was informed that Vachir had failed to track down Ikem, as the man had disappeared in Forgetful Valley, where he was assumed to have perished on his own. Ozai, however, was not satisfied with this, deeming it all to be conjecture (he was right). He dismissed the archer, commanding him to resign from the Yuyan Archers, as his failure made him unsuitable to be part of the elite fighting group.

Afterward, Ozai went down to Ursa's quarters and confronted her about the letters she had sent Ikem, reminding her that she was supposed to forget her old life and that any communication with her past life was treasonous. Even though he deemed Zuko to be evidence of her treacherous act, he stated he would not kill the boy, proclaiming himself to be merciful. However, he took pleasure in informing his wife that he had sent an assassin after Ikem and that he had been successful, breaking her heart. When Ursa told Ozai that Zuko was indeed their son, Ozai replied that he had already known that, as he had sent spies to keep an eye on Ursa months before their wedding, but was angry as to why she would write such an obvious lie. When Ursa replied that she wished for Zuko not to turn out like Ozai, the prince said he would be sure to treat their son like that "of a treacherous dog", and every time he would wound Zuko with harsh words, he would be "fulfilling his mother's wish".

About eight years before Avatar Aang was found in the iceberg, Ozai's older brother Iroh began the six-hundred-day Siege of Ba Sing Se, the Earth Kingdom capital, which ended when Iroh's only son, Lu Ten, died in battle. This led Ozai to request that his father, Fire Lord Azulon, revoke Iroh's birthright as crown prince, allowing Ozai to inherit the throne instead of Iroh. Ozai explained that without an heir, the line of Fire Lords would end with Iroh, while Ozai still had two children. Azulon became furious, refusing to betray his firstborn son's right to the throne. As punishment, Azulon ordered Ozai to kill his own son, Zuko, so he would understand Iroh's pain.

The next morning, Azulon was found dead in his bed. His cremation took place a little later, and while Ozai and his two children were present, the Fire Sages announced Azulon's alleged dying wish; that Ozai would be his successor. The High Sage subsequently crowned the former prince Fire Lord, whereupon those present hailed him as their new ruler and bowed to him.Princess Ursa found this out through her daughter Azula, and pleaded with Ozai to spare Zuko's life. Knowing that Ozai would do anything, even kill his own son to become Fire Lord, she offered him a plan that would ensure his rise to the throne and spare the life of Zuko. The princess concocted an untraceable color- and odorless poison and turned it over to Ozai to do "whatever [he wished]". Ozai agreed to this on the condition that his wife would leave the palace, believing he too might otherwise be poisoned one day. Ursa tried to take Zuko and Azula with her, but Ozai assured her they would be safe in his hands as long as she kept her word, and threatened to hunt them all down should she try taking their children. Shortly thereafter, Ursa made the poison and turned it over to him, and he sneaked into Azulon's room that same night to end his father's life with it.

After the successful Coup of Ba Sing Se 5 years later, Ozai had almost successfully taken control of the world. Eventually, he spoke with his son Zuko, who had regained his honor by supposedly "killing" the Avatar, and helping Azula to conquer Ba Sing Se. This was the first and only time when Ozai felt proud of his son. Despite familial ties, Zuko bore the brunt of his father's cruelty. Two years prior to Aang's discovery at the South Pole, thirteen-year-old Zuko, his eldest and least favored child, spoke out in Ozai's war room against a general's plan to sacrifice novice troops in pursuit of victory. Angered by his impudence, Ozai demanded Zuko duel in an Agni Kai, not with the general whom Zuko had disrespected, but with Ozai himself. Seeing the Fire Lord in the arena, Zuko fell to his knees, pleading for forgiveness and refusing to duel his own father. For this perceived cowardice and disrespect, Ozai badly burned the left side of Zuko's face, permanently scarring him. He subsequently exiled Zuko from the Fire Nation, under orders not to return until he had done the impossible: capture the long-lost Avatar, who had been missing for nearly a hundred years. This was meant to be an easy way of getting rid of Zuko, as all previous Fire Lords failed to find the Avatar. With the Avatar's sudden reappearance as the twelve-year-old airbender Aang, Ozai became more aggressive in his pursuit of victory. Distrusting his son's competence, he promoted Zuko's rival Zhao from Commander to Admiral to increase his chances of capturing the Avatar. Admiral Zhao was thwarted in his mission by Ozai's brother Iroh, who committed treason in an effort to stop Zhao from killing the Water Tribe's patron Moon Spirit. Ozai expressed distaste at what he saw as his brother's treachery and son's failure by giving his daughter, Azula, the task of capturing both Zuko and Iroh.

During the eclipse on the Day of Black Sun, Ozai evacuated the Capital City in preparation for the invasion and hid in a heavily guarded underground bunker. Zuko showed up and demanded permission to speak to his father. Ozai granted his request, amused that Zuko chose the eclipse to confront him. Zuko revealed that Azula shot down the Avatar and that she claimed he did it because the Avatar was in fact still alive. Ozai was infuriated and attempted to attack Zuko, but stopped when Zuko pulled out his dual dao swords against his father's disabled firebending. Zuko told him that he was done trying to earn his love, knowing that the very man who banished him and scarred him was not worthy of his love. Ozai said that it was to teach him respect, but Zuko denied this, saying it was cruel and wrong. Having had to learn everything on his own, Zuko now realized that the Fire Nation was unfit to rule the world and needed to return to harmony with the other nations. Ozai laughed at this declaration, remarking that Iroh had gotten through to him. Zuko went on to say that he would free Uncle Iroh from jail and help the Avatar defeat Ozai, prompting him to declare Zuko a full-blown traitor. Zuko refused to fight Ozai because he knew that fighting the Fire Lord was the Avatar's destiny, not his. Ozai, however, distracted Zuko by offering to tell him what really happened to his mother.In a war meeting with his generals, the day before the eclipse, Ozai learned from Zuko that even though the Earth Kingdom had been officially conquered, its citizens would not accept defeat as long as they had hope. Following Azula's recommendation, Ozai concluded that the only way to end Earth Kingdom resistance was to use the power of Sozin's Comet to completely burn it to the ground, as had been done with the Air Nomads one hundred years before.

Ozai revealed to Zuko that his father, Fire Lord Azulon, had indeed commanded Ozai to kill him, and that he would have done it had Zuko's mother not found out and interfered. She had proposed a plan to have Ozai spare Zuko's life by giving the throne over to Ozai through Azulon's downfall. However, Ursa "committed vicious, treasonous things that night" and was not killed, but banished as a result, making Zuko realize that she may still be alive. Ozai decided that "banishment was far too merciful a penalty for treason" and, sensing the eclipse outside had ended, tried to kill Zuko with a powerful display of lightning generation. However, he was not aware of Zuko's ability to redirect lightning, which Zuko used to send the bolt right back at Ozai, slamming him against the wall and leaving him to seethe in anger as Zuko fled the Fire Nation to join the Avatar.

When Sozin's Comet arrived, Ozai crowned himself Phoenix King, the ruler of the world, and left Azula as his successor as Fire Lord. He later departed with his fleet of Fire Nation airships for the Earth Kingdom to carry out his plans. When he reached the Earth Kingdom, he began his attack but was quickly repelled by Avatar Aang, who destroyed his airship.
Ozai prepared to battle with the Avatar for control of the world, declaring that the universe had delivered Aang to him "as an act of providence", while his father, grandfather, and son had all failed to capture the Avatar. Aang asked Ozai to stop the Hundred Year War, but instead, Ozai began his attack.

Determined to finish off the Avatar, Ozai accidentally unblocked Aang's seventh and final chakra, prompting him to enter the Avatar State. While in this state, Aang easily gained the upper hand. Using a combination of all four bending arts, Aang went on the offensive. Though he tried to defend himself, Ozai quickly realized he no longer had the upper hand, and was forced into a fighting retreat. Eventually, Aang caught up with him and pinned him down before preparing to deliver the final blow. Before it could be delivered, Aang regained control and voluntarily left the Avatar State, still not willing to kill Ozai to win. Instead, Aang used an ancient type of bending power, energybending, to strip Ozai of his firebending forever, ending the fight peacefully without any casualties. Sokka, Toph, and Suki later arrived and taunted Ozai, powerless and weary from Aang's new ability, calling him the "Loser Lord", "Phoenix-King-of-Getting-His-Butt-Whooped", and "King of the ... Guys ... Who Don't Win?", respectively... What, it's from a kids show, what are you expecting?

A year after the Hundred Year War, Ozai's prediction of the Avatar being too weak and neutral proved correct as Zuko returned to him seeking advice on how to rule the Fire Nation and still be able to sleep peacefully. Enjoying the fact that his son came groveling back to him, Ozai told a story about Zuko's childhood where his son's indecisiveness over which animal he would save, a turtle crab from being eaten or a hawk from starvation, caused him to get into trouble when a wave washed him to sea. When Zuko did not understand why his father told him the story, Ozai simply dismissed the Fire Lord and ordered him to come back the next day with more tea.With the war over and Zuko crowned the new Fire Lord, Ozai was transported to the Capital City Prison, located near the Royal Palace, where Iroh was once held. Zuko later visited him, saying that his banishment set him on the right path, and that Ozai could use his time in prison to reflect on his actions, let go of his pride, and allow remorse to show him the path that Zuko spoke of. Fire Lord Zuko promptly demanded that Ozai state Ursa's whereabouts, but he did not answer this question. Instead, he taunted Zuko about the stresses a Fire Lord could face while in office, and he expected Zuko to return soon to seek his help. 

When Zuko returned with more tea, Ozai explained to him that the lesson to be learned from the memory was that there was no wrong or right in the world, as whatever the Fire Lord decided to do, was right by definition. When Zuko refused to see this and was set on going through with the peace talks with the Earth King, Ozai predicted that they would fail as the previously weak Earth King would be set on showing the world that he could be a strong and decisive ruler by leading his armies to the gates of Yu Dao. Zuko rejected Ozai's predictions again, which led the former firebender to the conclusion that Zuko trusted the Avatar more than he trusted himself. Sickened by this display of weakness from his own son, he demanded that Zuko leave his presence.

After the solution of the Yu Dao crisis and the collapse of the Harmony Restoration Movement, Zuko again began his pursuit of information about Ursa's whereabouts. Because of Ozai's uncooperative behavior in this regard, Zuko requested help from his sister. Subsequently, Azula was placed in adjoining cells with her father, though they did not speak with each other for half an hour. When Zuko noticed that, he came to bring them tea, in an attempt to make the situation more enjoyable. Azula grabbed hold of the tray with her teeth, however, and subsequently made Zuko fall over. This scene caused Ozai to grin satisfied, but nevertheless, he remained silent. After a short struggle, Azula told her brother that she wanted her and their father to have a dignified conversation in private. To Ozai's surprise, Zuko gave in to this request. During their following conversation, Ozai told his daughter of his past with Ursa, and, even more importantly, of his former wife's letters, information that could serve as an opportunity for Azula to take the throne from Zuko.

AAAAAAAAAAND DONE!

Anyways, as you may have guessed from that, Ozai is a vicious and brutal asshole, seeing fit to (and I'm just listing his familial related crimes) assassinate his own father to gain power, and maiming his son in order to keep a hold of that... And then rejecting that power, driving his daughter insane, just so he could get more power.

Seeing a pattern here?

Ozai is a vicious, calculative and intelligent individual with a sadism streak miles wide. He will not surrender, not to be even close to be trusted and will not stop at his goal of world domination until he gains it... And then he would probably try to invade the Spirit World, because he's that damn power hungry. For this tournament, we'll use Ozai just as he proclaims the entire 'Phoenix King' regime.

And definitely not the version from the unmentionable Live-Action film that we all agree never happened, ever.

Offensive: Fire Lord Ozai is a powerful and skilled firebender; it was stated by Zuko that if the Avatar were unable to defeat him, the only other individual capable of doing so would be Iroh, who even expressed uncertainty in being able to defeat his brother in an Agni Kai. To put that into perspective, Iroh was able to make 50-100 foot tall walls of fire at this point and could literally breathe fire. He was unsure he could beat him in a fight.

Ozai's fighting style is extremely liberal and stresses overbearing, infernal force. It is clearly fueled by anger, hatred, and personal gain. The more he experiences those emotions or goals, the more destructive his bending will be.

Before he was crowned Fire Lord, he practiced his bending by attacking a series of dummies, firing relatively potent, yet normal blasts of fire. A few years later, he attacked his son with a two-handed lightning strike (something nearly impossible to do without a Lightning Storm going on), which he performed with great speed and ease, with the sun still being at its lowest point after not yet having emerged fully from the eclipse. 


In his final battle with the Avatar, under the influence of the comet, the former Fire Lord revealed the extent of his firebending powers, creating some of the largest known plumes of fire ever (easily hundreds of feet). During this battle he also assaulted Aang with lightning and demonstrated great mastery as well as an unorthodox use of firebending for high-speed propulsion and flight.

Here's said fight in question:


Defense: He doesn't have any incredible o notable defensive equipment, although he was able to survive getting bitch-slapped airbended into a stone pillar, with no visible damage. He seemed more shocked than anything. So yeah, he can take quite the beating.

===X-Factors===


Adaptive Creativity: 20/100: The Fire Lord isn't really the 'idea' man for the Fire Nation, as he has ministers and the like for that. And, when a battle turns against his forces, he usually doesn't say much besides shout "KEEP ON FIGHTING!"... He can perform interesting combos though, so I guess that counts.

Tactics: 40/100: Although Ozai has orchestrated some pretty clever moves (abandon the capital when the rebel army is coming before surprise attacking them), usually most of the plans orchestrated are by his Ministers, not him.

Strategy: 40/100: I don't think I can emphasize this enough, but Ozai isn't really a man for strategies, with the greatest one he had entirely by himself being "Get all the airships during Sozin's Comet, put firebender on 'em, and move forward while we burn the Earth Kingdom".... Not exactly the workings of a strategic genius. That's why he has generals and a council of very high ranking generals to decide what to do, with Ozai saying what he likes. Hint: he really likes plans that are really big and involve a lot of killing.

Intuition: 40/100: Well, when the Rebels (since I have no better name to give them) tried attacking the Fire Nation capital on the day of the Black Sun (a solar eclipse), Ozai made sure to empty out the entire capital, leaving Azula and her Dai-Li agents to mop up anyone that got in... Not really an example of intuition since he has spies, but that's besides the point.

Audacity: 75/100: The only time Ozai has ever really seemed to 'back down' was when Aang fully entered the Avatar state - and even then, he was still defiant and attempted to kill him, something that continued even after he'd lost his powers and could barely move.

Psychological Warfare: 70/100 : Given the fact he manipulated son into nearly committing genocide, even when said son knew he was a cold hearted S-O-B, and the fact he was imprisoned during this, it's pretty clear Azula learned from one of the best.

Discipline: 30/100: The man does not have a good control on his emotions, as shown by the fact he challenged his son to Agni Kai for an insult not even directed at him. And when he beat his son (by severely burning a portion of his face), he than told said son to get the hell out of his country and search for a person presumed to not even exist. That's just one example of him losing his temper, out of many.


So no, discipline is not his strong point.

Inspiration: 77/100: Despite the rather ruthless nature this man practically reeks, he is adored by (almost) everyone in his Kingdom, part in due to Propaganda and part in due to his own Charisma. Still, if he pisses someone off, there's little he can do to make them feel better... If he even tries.

Corruption: 80/100: Let's see: He's murdered his father (via Ozai's wife poisoning ol' daddy under threat of murdering people close to her, like family or friends) after said father disagreed of  kicking out his mourning son from the royal line, banished aforementioned wife with the incorrect knowledge that he had murdered her boyfriend, abused their son because she loved that son, maimed him with an enormous blast of fire for the 'crime' of disagreeing with genocide, sends down insane psychopaths to go down and kill/capture said son (one of which was his daughter that he'd manipulated into becoming a ruthless assassin that manipulates people like it was a fashion statement), still wants to kill his brother and, his overall goal is to rule the world through either forced enslavement or genocide... And then manipulated his son into almost committing a full out war when he was imprisoned just for the stuff he did in the war.

Yeah, this guy's fuckin' evil.


As you can guess from his official royal portrait.

Fire Lady Azula
My own mother... thought I was a monster... She was right of course, but it still hurt. 
Max Range: Hundreds of feet (Comet Enhanced), 20 feet (Normal)
Preferred Range: ^^
Training: 6
Role: Assassin/Saboteur, Fire Lord Lady, Leadership

Azula, as a great deal of you all know, is batshit crazy. In most cases, this wouldn't be a huge problem- crazy, manipulative but whatever, an assassin could just bump her off, so who cares?

And than you find out she's the worlds most powerful Firebender, and has the boasting rights of nearly killing the Avatar and throwing him into a coma for a year To the people about to disagree with me on that, with the 'spirit out of body' thing counting as him being dead (BULLSHIT!), that means he was brain dead but his body was still alive. Ya know, LIKE A FUCKING COMA!.

Sorry, got ahead of myself there. Anyways, Azula is a powerful and vicious manipulative bitch, and lies with the same ease as simply talking. She's arrogant, brash and calculative, although she does have a few mother problems.


When the fuck did this show become Silent Hill!?

She's crazy, she's deadly and she's a renowned backstabber and isn't unknown to make brash decisions- although she always has a clear set goal in mind, and is a master strategist as well. And, since Ozai is a bit busy being the Phoenix King, she's now technically the ruler of the Fire Nation.

FUN!

Now, let's see what this psychopath has to offer, shall we?

Offensive: Azula was one of the most skilled firebenders of her time, recognized as a prodigy by both Ozai and Zuko. The most noticeable feature of Princess Azula's bending was her ability to create her characteristic blue flames, which are much more intense than the red, orange, and yellow fire normally used by firebenders (the average Firebender will melt through a steel wall given enough time- Azula will do it casually), and could even generate electricity or re-direct it- a very rare but powerful form of Firebending. 

Azula also used her flames in inventive ways, such as jets of flames, whirling disks, and blades of fire. She often firebent using only two fingers, rather than with a closed fist or open hand as was commonly used by other firebenders. Also notable was her ability to produce a greater amount of flames than most firebenders without tiring, as she was able to maintain successive assaults for long durations of time. 

She also demonstrated the ability to condense her flames, enabling her fire to cut clean through various objects. When formed into fireballs, the flames served to be rather concussive, able to firmly pulverize objects, such as stone. 

Azula was able to generate powerful shields of swirling flames which could withstand the full force of four simultaneous elemental attacks (and a boomerang). She was even able to charge up her fire before releasing it, something she used during her fight with Aang. Azula was also capable of fighting off and defeating multiple Kyoshi Warriors, using both firebending and hand-to-hand techniques. 

All of these abilities however are connected to her mental state- should she crack, her fires and attacks will become much more potent and blazing, but wildly unfocused and possibly destructive to even herself.
Defense: See the Fire Shield ability I listed, and she typically wears a standard Fire Nation uniform, and her ability to use Firebending as a propulsive ability could assist her as well, assisted with her near-peak levels of agility. Nothing too spectacular, I know, but hey, what can ya do?


Special: Her mind. Azula is not only a brilliant strategist (Iroh took over 600 days to bring down Ba Sing Se and didn't even finish, Azula did it less than THREE DAYS!), but she is a master of manipulation and can fool even the most wary of opponents. Unless they're a Mind Reader or similarly cheating gifted individual, she'll be able to fool someone when they first meet- and hell, she probably could find a way to mess around with mind reading.


So in short, Azula is not someone you should mess with. She is nearly unmatched by all opponents, and it requires masters of the bending arts and a quick mind to defeat her. To defeat her will be difficult, unless one has a great deal of skill and superior weaponry.

Something we have twice now.

Ahem, moving on.

Admiral Zhao
Max Range: 20 feet
Preferred Range: The Catapults from his ships
Training: 6
Role: Naval Leader, Strategist, Firebending Master

If there was ever a man after Azula's heart- wait, shit, that came out wrong. Erm, let me rephrase that: If there was ever a person that could match Azula in terms of cunning and ruthlessness, it would without a doubt be High Admiral Zhao, the highest ranked officer in the Fire Nation Navy. Sharing his name with the infamous Chinese state of Zhao during the Warring Periods of China and the general Zhao Kuangyin, Zhao embodies the traits of both of these names: The ruthless cunning of the warlords of the Warring Periods, and the craving of knowledge Kuangyin was infamous for. Willing to murder Gods (well, Spirits, but they essentially act as Gods in the world of Avatar) for his own gain or strategic advantage, Zhao is a ruthless monster. An older, more mentally stable Azula of the Sea, to put it.

Offensive: Zhao is a particularly skilled Firebender, focusing mainly on the destructive elements of it as opposed to a more 'balanced' use of it, although his emotions tend to get in the way of its use (he once fought Aang and burnt three of his boats (Skiffs, not the actual cruisers) to a crisp in the process). However, these attacks, although unfocused, hold plenty of punch to them, and he was able to fight Zuko to a standstill until the Spirit La came by and killed him. He's also a Master of Melee combat, and was able to casually throw an assassin over his shoulder during an assassination attempt during the Siege of the North Pole, also given by the fact he was able to deflect spears being thrown at him.

In any case however, Zhao is much more comfortable sitting on a ship and ordering tactics to his men as opposed to actually fighting on his own.

Defensive: See 'being able to deflect spears being thrown at him' as an example of defense. He also wears a typical Fire Nation uniform.

Special: Zhao is a master of strategy, able to discern the motives behind other strategies with ease, and is a master of manipulation. Whether it be with allying with Pirates or goading soldiers to fight for the Fire Nation, Zhao is skilled not only with brawn but brains.

Long Feng
龍鳳
Max Range: Field of View, Hundreds of Feet
Preferred Range: ^^
Training: 6
Role: Assassin/Saboteur, Leader of the Dai-Li

Long Feng was, and still is, an asshole. The leader of the Dai-Li and former personal advisor to the Earth King, Long Feng was able to successfully hide knowledge of the Hundred Year War from the citizens of Ba Sing Se (even when the Fire Nation started the siege, the citizens were unaware), and discretely kill or brainwash anybody that tried to break the status quo in Ba Sing Se. 

He only works with Azula, who herself is very close to leading a coup against the man, but for the moment that will need to wait until the circumstances are more open for that.


Loadout:


Offensive: See Dai Li, although Long Feng is an absolute master of the art, able to bring down entire cities with his power (he was able to lower the walls of Ba Sing Se.)


Defensive: See Dai Li

Special: Besides his mastery of manipulation (although it's nothing compared to Azula), Long Feng doesn't have much with him besides being the current leader of the Dai Li that, due to the war, can't be got rid of yet.

Combustion Man
It's Sparky Sparky Boom Man!
Max Range: Hundreds of feet
Preferred Range: Depends on location of target
Training: 6
Role: Assassin

Despite the rumor that he's a former Fire Nation soldier injured in battle, and given the use of firebending through his mind by insane techniques, this Fire Nation assassin discovered his ability when he was a young child- when he accidentally vaporized his left arm and leg before getting prostetics (comparable to automail from FMA... You can see why I keep harping on saying the Fire Nation is this close to getting planes), going on to become a master assassin and hunt down Team Avatar when hired by Prince (legit Prince) Zuko. He's a silent and quiet man, and is one of the best assassins in the world due to his terrifying ability.

He's also a lot more stealthy than you'd expect a 6 foot something big guy to be.

Loadout:

Offensive: Although relies much more on his combustion attacks, he is a Skilled Firebender and vicious melee combatans, easily able to killing a man with just a backswipe of his prosthetic limb (which could feasibly contain weapons like knives).

Defensive: The man can jump through the wall of a train, and is durable as he sounds. However, he doesn't typically wear armor or more specifically a helmet, as if the tatto is blocked, the explosion will hit him. Now, from a small distance if it's blocked (let's say 10 feet), he'll be blown back by the force but be still okay.

If it's less, or his chi get's blocked?


If you would be so kind,
Special: THE FUCKING EYE TATTOO. Utilizing a very special form of Firebending known as Combustion, with this the man is essentially a walker sniper rifle that shoots extremely explosive rounds. He just needs to look somewhere, focus a bit, and BOOM, you're dead.



It has no set range besides field of view, and his attacks are easily sonic speed.

Also, it seems that is exactly that tattoo that gives him these powers, as a Firebender in the future, P'li, put the same tattoo on the same spot and could replicate the attacks. So yeah, we might see more Combustion Benders in the future of this, if anyone connects the dots that way.

Rough Rhinos
'Do what you can, with what you have, where you are'
Max Range: Variable
Preferred Range: Variable
Training: 6
Role: Mercenaries

The Rough Rhinos are an elite division of Komodo Rhino cavalry, renowned for their intuitive thinking and skill. Although it technically comprises of 5 members (Colonel Mongke, Ogodei, Kahchi, Yeh-Lu and Vachir), they are more than willing to let others join their ranks, so long as they are skilled enough. And although they currently hold their loyalties to the Fire Nation, they are mercenaries and could be bought off, should the right circumstances come into play.

Loadout:
Offensive: Varying from the various individuals, but they all have standard issue Fire Nation weapons but have their own preferences. Case in point, Mongke is a Firebender (Zuko can overpower him, but that's nothing shocking to say, considering he's on equal level with Azula), Ogodei (the dark skinned one with the ponytail) is adept at using a chain or 'bolos' in combat and can ensanre opponents or jsut beat them to death, and Kahchi is adept at using a Guan Dao (a large, heavy spear like weapon that Kahchi can use effortlessly). Yeh-Lu (the one in armor) is terrifyingly adept with explosives (yes, the Fire Ntaion has explosives like TNT- THIS CLOSE TO MAKING AIRPLANES I TELL YOU, THIS CLOSE!) and finally Vachir uses a Yuyan Bow, tipped with flaming arrows. Noteowrthy is that Vachir is a legndarily skilled Yuyan Archer, capable of doing the 'can trap a fly to a wall without hitting the wings' with his eyes closed. 

He's not joking on that.

Also, Komodo Rhinos.

Defensive: None of the members, excluding Yeh-Lu, have noteworthy defensive capabilities, while Yeh-Lu's armor is designed specifically to withstand explosive blasts and is tightly insulated. He almost never takes off the damn suit, it's so useful.

Special: Again, the Rough Rhinos are more than willing to let new people join their organization, so long as they're skilled enough. Not many people in the Fire Nation however pay enough attention to the Rough Rhinoes for that to happen- but when somevody does join with the group, it means they're highly skilled, competent and dangerous.

War Minister Qin
Max Range: N/A
Preferred Range: N/A
Training: 6
Role: Military Engineer, Innovator

The lead scientific mind behind the Fire Nation, Qin and his cohorts are responsible for all of the scientific progress that the nation is enduring. He's more of a support unit but is still worthy of discussion, and will be able to create blueprints or devices far beyond the technological limits of many other factions in the tournament.

Case in point, he made The Drill, a machine that seems more fitting for the Second World War than this psuedo-fantasy world. He is a vital part of the Fire Nation, as are his various assistants, all equally intuitive as him.

===Army X-Factors===

Morale: 80/100: It is extraordinarily hard to break Fire Nation morale- the only known time the Fire Nation morale broke was at the battle of Ba Sing Se, and that was after 600 days of laying siege to a city- two years worth of nonstop battle, and it was only at the end did anyone start feeling like this was a lost cause.

Logistics:
They made that behemoth of a Machine in the middle of enemy (technically pacified, but still) territory and piloted it all the way to Ba Sing Se.

I think that rests my case on logistics.

Espionage: 60/100: So long as the other force is human, the Fire Nation can easily slip spies in to recieve and gain information- and they are also no strangers to bribery and hiring informants. And on a much more useful siude, the Dai Li are masters of hypnosis, and could discreetly capture people off the battlefield and torture or manipulate them into giving away their secrets.

Discipline: 70/100: The Fire Nation is terrifyingly compact, with soldiers being trained extensively to be essentially numbers in a line and little else. Even if a bonafide Daemon from the depths of Hell were to appear before their army, they wouldn't falter. The only reason it's not higher is because if, say, an army of daemons appeared and vaporized a Zeppelin and cut through their ranks, yes, they'd run away, but that's basically the quota one would need to meet for them to start running- that, and when the battle goes absolutely FUBAR.

Army Intimidation: 40/100: Oh yeah, the Firebenders are somewhat unsettling to look at with their skull-like helmets, and the fact they have an entire section of their army dedicated to burning people alive, but all things considered you won't be terrified when you see them show up- until you see the Tanks, and the Airships, and than everyone will be terrified of them.

Reinforcement Rate: Moderate: The Fire Nation isn't really into slave soldiers or conscription, but pure charismatic charm to get more soldiers- whether that be through propaganda or hiring mercenaries.

Quality over Quantity: High Quality, Average Quantity: Oh sure, large numbers have their use (Tanks, Infantry, Balloons), but the Fire Nation is far more interested in making something really good as opposed to a lot of shoddy pieces of machinery or soldiers.

===Army Additional Factors===

Technological Powerhouse: The Fire Nation is a rather technologically advanced society, when compared to the other powers of their world. They will outclass many other factions (aside from a few Warhammer factions and all of the Warcraft ones), and can adapt and create new machines on a frightening level.

Bending: Fun fact- Firebending isn't that uncommon- over half the population has the potential for it. Yes, really. And since a good deal of the population is inspired to join the Fire Nation.... Hehehe. Firebenders will be very common throughout this, and will only become more common as time eventually marches on.

===Past Opponents===
(With attached video to give an idea how it went)

Air Nomads
"The Air Nomads detached themselves from worldly concerns and found peace and freedom."

The Air Nomads are best described as this worlds equivalent to the Shaolin Monks. Wise, reclusive and pacifists at heart, they were spread out across the world in grand monasteries, where they held spiritual enlightenment and predicted and in some ways guided the next Avatar. After the death of Avatar Roku, the Fire Lord Sozin and the Fire Nation wiped out the Air Nomads in a vicious genocide, fueled by the power of Sozin's Comet, in a bid to kill the Avatar.


Just as a note, a comet enhanced Fire Nation soldier would stand on equal ground- and in some ways, above- modern day soldiers.
And the Air Nomads killed 10 for every one of their number to fall.
The Fire Nation took heavy casualties in the "war", but were able to come out victorious and drive the art of Airbending and all of its wielders into extinction- almost, if not for the fact the Avatar, Aang, escaped prior to this genocide and crashed into the sea, capsuling himself in a ball of ice for the next 100 years.

The War is remembered by most Fire Nation citizens nowadays as a proud battle, with the glorious Fire Nation batting aside the 'savage' Air Nomad 'barbarians'. This vicious genocide did not go unnoticed, and was the first strike in the Hundred Year War, with battles between the Water Tribes and Earth Kingdoms coming soon after. And, well, the Fire Nation had horrific losses with the Air Nomad Genocide, an event so substantial it's the way of dating things in the Avatar world now because of how much it changed things and how much it cost.

The events afterwards are different in that it changed things- but not for the better, but as a continuation of the genocide.

Water Tribes
"The people of the Water Tribe are capable of adapting to many things. They have a deep sense of community and love that holds them together through anything."
I can't think of any videos where the two combatants were on a even playing field or as a good metaphor for said fight. So instead, have this:

The battles between the Water Tribes and Fire Nation were more of an afterthought in the grand scheme of the Hundred Year War, with the rest known battle taking place in 15 AG, which was a decisive Water Tribe victory and gained the Water Tribe in the north some rudimentary knowledge of Fire Nation tactics and techniques... Which would soon become outdated, as the Fire Nation started attacking the South around the year 20 AG (with different equipment and tactics that would become commonplace throughout the Fire Nation), which was at the time a prosperous metropolis of cities and ports. 

The Fire Nation attacked ruthlessly, destroying entire cities through bombardments before switching to simpler 'raiding' strategies. These raids were incredibly successful, and by the near end of the year, they'd crippled the Southern Water Tribes to mere Tribes, and eradicated almost every single Waterbender in the South to the point they were considered extinct by the year 94- although one waterbender did remain in the South Pole in secret, and another one was hiding in the Fire Nation.
And the less we talk about that creepy bitch, the better chances I'll have of sleeping nicely tonight.
The Fire Nation only ever had a real failure during the invasion of the North Pole in 100 AG, and that was more due to the intervention of the Avatar and by extension the Water Spirit La than anything else.

Earth Kingdom
"The people of the Earth Kingdom are diverse and strong. They are persistent and enduring."
                                       

The Fire Nation and Earth Kingdom were the true superpowers of the Hundred Year War, with battles between the two monarchistic empires being very rare. Some of these battles include
  • Battle of Han Tui (0 or 5 ag (After Genocide) Fire Nation victory despite Earth Kingdom highly outnumbering them, a drought made the perfect conditions for a wildfire)
  • Battle of Garsai (Fire Nation victory, details of battle unknown. Was considered an incredible Fire Nation victory however, and was lead by future Fire Lord Azulon)
  • Battle of Taku (Fire Nation victory, destroyed a major city of commerce to the Earth Kingdom)
  • Hu Xin Campaign (0-20 AG Fire Nation occupying the Northern region of the Earth Kingdom province, Hu Xin. Tens, if not hundreds, of Thousands die or are enslaved.)
  • Countless battles on Earth Kingdom cities and military bases, 20-94 AG, Predominantly Fire Nation victories with the occasional loss (which would rather quickly become a victory when the Fire Nation came in force))
  • Siege of Ba Sing Se (94-95 AG. Earth Kingdom victory. Reasons the Fire Nation lost because a) laying siege to a city for 600 days tends to get the men weary of fighting and b) General Iroh's son, Lu Ten, was killed in action. Cue the retreat shortly after. A very costly victory however, as the Fire Nation did significant damage in the time they fought there, almost collapsing the walls of the city entirely.)
  • Very few skirmishes due to the only Earth Kingdom cities left are Ba Sing Se and Omashu
  • Battle of Omashu (100 AG, Fire Nation victory)
  • The Coup of Ba Sing Se (100 AG, Fire Nation victory. Tried to drill through the walls, failed. Azula was approached by the Dai Li, she convinced their leader to betray the Earth Kingdom by arresting the Council of Five (High Ranking Earth Kingdom generals) and the King, the Fire Nation rushed in and took over. Practically won the war after this victory.)
And those are all of the known battles between the Fire Nation and Earth Kingdom. Although the Earth Kingdom had a truly powerful advantage with Earthbending, the widespread use of Firebenders proved too great an advantage to overcome, coupled with the calculative ferocity of their generals. The opening shot from the intro, with the Fire Nation attacking with waves upon waves of Firebenders?

'the opening to the new anime'
AAAAAAAAAAAAAAAAAAAGH!

That's from the opening salvo of the Fire Nation attacking the Earth Kingdom. In the end, it didn't matter how many traps the Earth Kingdom made, the Fire Nation simply blitzkrieged through the Earth Kindgom, leaving a literal scorched earth in their wake... The fact that the Fire Nation had metal tanks (metalbending didn't exist yet) also tipped the scales very much in the Fire Nations favor, and the few naval battles between the two forces were hilarious curbstomps because, well...

The Earth Kingdom utilized Wooden Boats.

...

How I imagine these battles went

So yeah, the Earth Kingdom: a force that would have been able to curbstomp most factions on our planet up until the invention of gunpowder.

The Fire Nation cackled insanely and ripped them apart until all the Earth Kingdom was was but a single city on an entire continent.

Order of the White Lotus
"We're all part of the same ancient secret society. A group that transcends the divisions of the four nations."
"The White Lotus has always been about philosophy and beauty and truth.
"
The Order of the White Lotus is an interesting foe, in that they never technically went to war until the very end of it, when the Fire Nation was teetering between total victory and total defeat. 

The Order of the White Lotus (or, as they were called when nearly suggested for the KC, the Avatar 'Good Guy' Alliance, comprised of The Water Tribe, Earth Kingdom Remnants, Jungle Tribe, Freedom Fighters and Team Avatar) was comprised of a few thousand individuals, but all of these individuals were highly skilled. From the Swamp-Benders who were able to manipulate plants, to the nearly Viet-Cong like Freedom Fighters, and even the legendary General Iroh, the Order of the White Lotus is the only foe the Fire Nation ever really lost to- during the initial attack of the Eclipse, the Fire Nation was able to repel them with clever tactics, but during the Second Battle of Ba Sing Se, the Fire Nation got beat.


Hard.

===Victory Gains===

Technological Gains: HIGH! The Fire Nation is incredibly industrialized, and the only thing that prevents them from conquering essentially everything is a) sheer misfortune and b) lack of guns, in my humble opinion. Thankfully, there is no force in this tournament at all that utilizes weapons like tha-


....

This will end only in pain.

Also of note is that the Fire Nation is practically XCOM in terms of R&D. They were able to mass-produce hot air balloons and how to perfect that technology a few weeks after getting a wreck of one, and with under a year they were able to make FUCKING ZEPPELINS, WITH ACTUAL COMBUSTION ENGINES AND MISSILES! WHICH WERE ALSO MASS-PRODUCIBLE!

Seriously, WHAT THE FUCK!?
Biological Gains: Low: Aside from maybe some odd animals they domesticate or some kind of special new magic users, they aren't getting anything here.

Mercenaries: The Fire Nation is very proficient in getting Mercenaries to work on their side.